These are my ‘parallax’ tiles, meaning they are not in tileset format. Driver for canon mf4100 series mac. They are free for non-commercial use. Read below for the terms. Terms of usage: Can only be used in RPG Maker VX and RPG Maker VX Ace, and in NO other game engine. Can not be redistributed or sold as-is. Can be edited however you want. Edits cannot be redistributed. Dec 13, 2015 HI, I'm kinda new to this community and RPG Maker VX Ace. Me and my friends are a huge fan of RPG Maker game especially horror game. We decided to make a horror game because we were inspired by the games Ib, The Crooked Man and The Witch's House. But, the problem is we don't know where to start and how to do it. Ok guys, here's the deal I'm making a horror game with RPG Maker VX Ace and there are things I need help with since I cant script at all. Here are some scenes I need help with 1. There is a crack in the wall of the Entrance Hall. You need the Hammer and Railroad Spike to break it open just enough so the character can reach inside and grab the key. How do I make this scene happen? I was able to dim the lights so it was darker but I'd like the player to find a flashlight. Not the kind of light that is around the character but infront on them like an actual flashlight. Is there an easy to use script for that? I tried Khas script but it didnt work 3. I'd like to make a journel. After certain events, like the cracked wall, it will submit an entry automatically saying something like, 'I used the hammer from the kitchen and the spike from the storage and opened that crack in the wall. I reached inside and pulled out the key to the eastern hallway.' I'd like to make it so autorun events never come back without having them need a certain item from that event. What do I do??? I'd like to make jumpscares. 'I want it so when the player enters the kitchen, they'll be a fridge. If they push 'Z' at it, blood will appear and a scream will be heard.' Is there a way to make one event cover more then one tile? Like three tiles in a row to cover the hallway? Is there a way to pull this off like Mad Father? Where creatures roam and if they touch you, you take damage? And with the HP in the corner? I'd like to change the menu so that only status, items and Game End. THANKS ALLOT FOR ANY HELP I may post more problems later. • You can easily do this with events. Create an event that has the crack as event graphic on the first page, which is triggered upon pressing the action button. Make a conditional branch so that, if the player has these specific items/weapons in the inventory, it changes to a second event page that has the opened crack as a graphic. Now, have that second event page reward you with the key. • really should be what you're looking for. What exactly doesn't work? Did you read the entire thread on these forums? Perhaps your issue is explained there. • I'm pretty sure I have seen something like this before, but I don't remember where and cannot seem to find it, sorry. I don't quite understand that request.
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